Greatjon’s Vanguard
Stark Character, 5 Gold, MIL POW, 4 STR, Non-Loyal
Army. Umber.
No attachments.
While there are fewer than 3 plots in your used pile, Greatjon’s Vanguard gets +2 STR and Renown.
Winterfell Crypts
Stark Location, 1 Gold, Loyal
Winterfell.
Reaction: After a unique Stark character you control is sacrificed or killed during the challenges phase, sacrifice Winterfell Crypts to choose a character with equal to or less printed STR. At the end of the phase, if the chosen character is still in play, shuffle it back into its owner’s deck.
Rose Road Patrol
Tyrell Character, 4 Gold, MIL POW, 3 STR, Non-Loyal
Army.
No attachments.
While you control a character with the highest STR in play, Rose Road Patrol gets Stealth.
Pulling the Strings
Tyrell Plot, 5 Gold, 2 Initiative, 1 Claim, 6 Reserve, Loyal
Scheme.
When Revealed: Choose an Edict, Kingdom, or Scheme plot from your opponent’s used plot pile. Trigger the When Revealed effects of the chosen plot card.
Chett
Night’s Watch Character, 3 Gold, INT, 3 STR, Non-Loyal
Steward.
No attachments except Weapon.
Dominance action: Kneel a Steward character to choose and return a Direwolf or Raven card from your discard pile to your hand. (Limit 1 per phase.)
Northern Rookery
Night’s Watch Location, 2 Gold, Loyal
The North.
Reaction: After you marshal Northern Rookery, draw 1 card.
Stinking Drunk
Baratheon Attachment, 0 Gold, Non-Loyal
Condition.
Opponent’s character only.
Reaction: After attached character stands, sacrifice Stinking Drunk to kneel attached character.
Iron Mines
Greyjoy Location, 1 Gold, Non-Loyal
Iron Islands.
Interrupt: If a character would be killed, sacrifice Iron Mines to save that character.
Knights of the Sun
Martell Character, 4 Gold, MIL POW, 4 STR, Non-Loyal
Army. Knight.
No attachments except Weapon.
While there are 3 or more plot cards in your used plot pile, Knights of the Sun gains renown.