- Greatjon’s Vanguard Stark Character, 5 Gold, MIL POW, 4 STR, Non-Loyal Army. Umber. No attachments. While there are fewer than 3 plots in your used pile, Greatjon’s Vanguard gets +2 STR and Renown.
- Winterfell Crypts Stark Location, 1 Gold, Loyal Winterfell. Reaction: After a unique Stark character you control is sacrificed or killed during the challenges phase, sacrifice Winterfell Crypts to choose a character with equal to or less printed STR. At the end of the phase, if the chosen character is still in play, shuffle it back into its owner’s deck.
- Rose Road Patrol Tyrell Character, 4 Gold, MIL POW, 3 STR, Non-Loyal Army. No attachments. While you control a character with the highest STR in play, Rose Road Patrol gets Stealth.
- Pulling the Strings Tyrell Plot, 5 Gold, 2 Initiative, 1 Claim, 6 Reserve, Loyal Scheme. When Revealed: Choose an Edict, Kingdom, or Scheme plot from your opponent’s used plot pile. Trigger the When Revealed effects of the chosen plot card.
- Chett Night’s Watch Character, 3 Gold, INT, 3 STR, Non-Loyal Steward. No attachments except Weapon. Dominance action: Kneel a Steward character to choose and return a Direwolf or Raven card from your discard pile to your hand. (Limit 1 per phase.)
- Northern Rookery Night’s Watch Location, 2 Gold, Loyal The North. Reaction: After you marshal Northern Rookery, draw 1 card.
- Stinking Drunk Baratheon Attachment, 0 Gold, Non-Loyal Condition. Opponent’s character only. Reaction: After attached character stands, sacrifice Stinking Drunk to kneel attached character.
- Iron Mines Greyjoy Location, 1 Gold, Non-Loyal Iron Islands. Interrupt: If a character would be killed, sacrifice Iron Mines to save that character.
- Knights of the Sun Martell Character, 4 Gold, MIL POW, 4 STR, Non-Loyal Army. Knight. No attachments except Weapon. While there are 3 or more plot cards in your used plot pile, Knights of the Sun gains renown.
Not Shown: Bronn
Feature Image Source: Mickey from Cincinnati | Wardens of the Midwest