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NEUTRAL
Aspirant Challenger
Overall Rating – 1.8/5
Joe (From Cincinnati) Habes
I would say this challenger is right in the middle in terms of power level of the challengers. Decent stats for a 2 coster and a duel result that is worth working to win sometimes. Decks that really want to duel just all the time may consider this card, but otherwise I don’t really see much of a point. There are no clans with a 2 cost slot so bad that this would be good filler and, while the composure and duel effect work well together, the composure effect doesn’t actually assist in winning the duel, which makes it dubious in its value.
Rating: 2/5
Travis (Fights Dragons) McDaniel
I’m going to give this a 2 just on the off-chance Crane considers it for the dueling deck since it’s a duel to trigger all of your duel holdings and Storied Defeat off of and the self honor is somewhat relevant in the Voice clan. Still requires investing in a 2 drop that could amount to nothing or worse, help your opponent. This is really meh-dium otherwise and won’t see play.
Rating: 2/5
(Handsome) Dan Mui
A 2 fate 2/2 with a self-honoring ability sounds good on paper, but its Composure ability is largely irrelevant and its honoring only comes after winning a duel, a tall order for a body this size. There are other 2 fate 2/2 characters that aren’t being run right now with slightly more relevant abilities, so best to leave this one alone.
Rating: 2/5
Aneil (Mind’s Desire) Seetharam
2 cost 2/2/1 that can duel to honor the winner and gets more glory if you have composure? This card is bad.
Rating: 1/5
Nicolas (Chuterêve) Simonpietri
Good body for a neutral card. The duel might be very hard to pull off tho and the reward is not that strong for it. Mainly a filler for potential future duel decks.
Rating: 2/5
Seppun Hidden Guard
Overall Rating – 2/5
Joe (From Cincinnati) Habes
You’re spending 2 fate for a character to delay character abilities from targeting your unique characters for 1 turn. Or you can pay more fate to keep it around longer. But fating this character will feel a lot like fating a Miya Mystic. It just risks wasted fate if there is an ability worth cancelling on the first round its out. The difference in the effect vs Miya Mystic is that at least the Mystic can be bought and can remove an attachment that’s been on the field, so you know you have a target to remove at the time of playing it. This card has to be in play when your opponent uses an ability that you want to cancel. They could just…not do that until this character leaves. That kind of block on ability use isn’t worthless, but it is pretty limited…and prohibitively costed.
Also, the stats suck.
Rating: 2/5
Travis (Fights Dragons) McDaniel
This seems very niche as a counter to duelist and offensive characters, but discarding a card makes it at least get you some bonus for when it’s relevant. Definitely not great in this meta, but maybe duels take off and become a huge part of the field.
Rating: 2/5
(Handsome) Dan Mui
This card has a pretty neat ability, but it’s quite expensive since you have to sacrifice her, and her scope is limited to protecting unique characters from specifically character abilities. Combine this with a 2 fate cost and subpar stats, and she will unfortunately and very likely never see play.
Rating: 2/5
Aneil (Mind’s Desire) Seetharam
This card is cool, and the punish is strong. If more and more character abilities, aka duels, become popular this might sneak in.
Rating: 2/5
Nicolas (Chuterêve) Simonpietri
To get leverage of the ability, your opponent have to want to target one of your unique character with one of his own character ability. Too niche for a mediocre body.
Rating: 2/5
Humble Magistrate
Overall Rating – 2.8/5
Joe (From Cincinnati) Habes
I think this card has potential. Back when the Magistrates first came out, there was a good period of time when you just had to deal with their stupid effects. Especially the Lion, Scorpion and Phoenix ones. All 3 of them could be bought into a situation where your opponent basically knew that you were in trouble based on the board (if you had no honored characters vs Lion, they can pretty much guarantee a military win, potentially stronghold break, if you had only low glory characters vs Phoenix etc). This character offers that similar feel of “if you’re intending to defend with your main big guy towers and your opponent buys this, you may just be f***ed.” This card has potential, but I’m not sure in this current environment, where a lot of the better Magistrates have been dropped already, that this one would really catch hold.
Rating: 3/5
Travis (Fights Dragons) McDaniel
If Lion ever gets some more good cheap characters to play wide and make it work, this card might see play there. I’m kinda against these blanket magistrate effects that either do everything or nothing based on deckbuilding and not play decisions though.
Rating: 3/5
(Handsome) Dan Mui
This card has some potential as an anti-tower option for some of the lower curve aggro decks, like Lion, Unicorn, and some Phoenix. Its own statline is less than stellar, and there are still many powerful 3 or lower fate characters in the tower-heavy decks. Keep an eye on this card once more aggro support comes along, but for the time being it’s a fringe choice.
Rating: 3/5
Aneil (Mind’s Desire) Seetharam
Cards that avoid your opponent’s cards are very strong offensive tools as evidenced by Haughty and Implacable magistrates. I could see a deck where this allows you to ignore your opponents larger characters and beat them down.
Rating: 3/5
Nicolas (Chuterêve) Simonpietri
The seeker only magistrate. The stats are quite bad but courtier trait is almost always an upside and the passive ability could find some use in a meta filled with high drop, something that seem to be the case in the pre-Children meta. The issue with cards supposed to act as counter is that they are very subpar if you do not play against a deck they are supposed to be good against. Plus, the ability only work when attacking which allow very comfortable play around by your opponent. Still, enough decks might revolve around big character to make this character worth trying at some point.
Rating: 2/5
Righteous Magistrate
Overall Rating – 2.6/5
Joe (From Cincinnati) Habes
This card has better stats but the uses are extremely limited. I can think of two ways this card can see play: If you’re playing a dishonor deck this guy can defend air rings and not worry about it or you’re playing against an honor deck and you can defend air rings and not worry about it. That’s basically it. The fact that one of the two better dishonor pressure decks is Crab, who use Watch Commanders to make their opponents lose honor during conflicts as a major pressure source, which this card would turn off, I just don’t see a deck that would actually be interested in squeezing this card into their deck.
Rating: 2/5
Travis (Fights Dragons) McDaniel
Maybe if a very heavy dishonor presence exists in the meta, this would be considered as a 1x tech card to help shut down air ring attacks or them spending honor on Assassination. The stats aren’t bad and it has Courtier, so maybe it sees play for that alone in some decks.
Rating: 3/5
(Handsome) Dan Mui
Despite the decent statline, this character’s ability may be too niche to see play. It turns off relevant abilities like Assassinate, second Banzai, and Unleash the Djinn, but the question is whether this is worth including an otherwise plain character in your deck. Chances are there will be better choices within your dynasty deck.
Rating: 2/5
Aneil (Mind’s Desire) Seetharam
Strong stats, courtier trait and an ability that can be leveraged to auto win duels. However this card might not be specialized enough or overtly strong enough to replace any clans dynasty options.
Rating: 3/5
Nicolas (Chuterêve) Simonpietri
The keeper only magistrate. Contrary to the Keeper one, the stats are quite good but the ability is less impactful. Spread the Darkness, Assassination, Banzai, Unleash the Djinn are the main card that can make lose honor that are currently used, three of them can be included in Crab so if any clan make this character work currently, it’s Crab.
Rating: 3/5
Akodo Toturi
Overall Rating – 2.4/5
Joe (From Cincinnati) Habes
Hmm…I guess I understand why the effect is symmetrical. It would be rather oppressive if your opponent could basically not play any cards while you can play as many as you want. But as it is now, it’d be difficult to fit into decks. I see this as basically a lockdown card when you’re on stronghold and can win on board. But that’s a pretty narrow use and the fact that your opponent has an action window before you can use this while you’re attacking does make it a little unwieldy, since they can play 1 card and then you can’t, since you’re using your action window to activate this effect.
Rating: 3/5
Travis (Fights Dragons) McDaniel
Embargo effects are only super good if you can make them more favorable for you than for your opponent, and in that case Toturi suggests you need to have the favor and be winning well enough on board to create a conflict you don’t want any cards played in; but if you attack, your opponent gets a window to play their card anyways. Not Impressed.
Rating: 2/5
(Handsome) Dan Mui
It’s a little unfortunate that the Clan running the most ways to cheat characters in (Lion) can’t get maximum usage out of him, since they already have the yellow Akodo Toturi who can still have Way of the Lion used on him. There are some niche situations where you can drop this Toturi down and win strictly on board, but I can’t see any other clan wanting to invest in this card.
Rating: 2/5
Aneil (Mind’s Desire) Seetharam
I don’t think this character does enough for a 5 drop, his ability does win you a conflict you want if you’re ahead and have the favor. However this character just doesn’t seem strong enough.
Rating: 2/5
Nicolas (Chuterêve) Simonpietri
So this is what a fair version of Tadaka or even Guest of Honor looks like. Toturi keep his original normal-good 5 drop stats and trade his double ring ability for a symmetrical hand lock during a conflict (attachment and characters included, not only event but it is always possible to play them before the conflict for both players). The favor requirement sadly is probably what push this card from “interesting” to “probably won’t see much play”. You probably will find better 5 drop in the clan you are playing than Imperial Toturi.
Rating: 3/5
Hantei XXXVIII
Overall Rating – 4.2/5
Joe (From Cincinnati) Habes
It can’t be clouded. Has a conditionless bow. Has an ability that effectively redirects an ability as you see fit. It also has 6 glory so it’ll almost secure favor each round its in play. Which is great because you lose it if your opponent ever gains the favor! The biggest problem is the cost is incredibly high, making it essentially impossible to buy on turn 1 (unless you’re crazy enough to rock the +1 fate Emperor and just hope your opponent doesn’t think to do a void ring). He also can’t participate in conflicts, which means he can’t be charged in to play…which is, honestly, probably for the best. I don’t necessarily think this will see wide play, but it’s strong enough that it could define an entire deck.
Rating: 4/5
Travis (Fights Dragons) McDaniel
I’m putting all my chips on the 38 Special here. If any card in this pack causes a new archetype or meta shake-up to happen, it’s this one. Unplayable if your opponent has the imperial favor can be a lofty downside, so you need your deck to be fairly consistent at getting/retaining the favor and then have the fate banked to be able to start generating value off him for multiple turns. The payoff for this is massive, though, giving you the ability to remove an opponent’s character’s stats for the turn with the bow and also giving what is often a better cancel for any targeted effect, not just events; and you get those every turn until 38 leaves play. Having 6 glory makes it a nightmare to steal the favor back from someone who manages to set this up. You can find duplicates to get more turns of value, and the Imperial trait means Satoshi can consistently help you find him once you are ready to play him. I can totally see a few clans getting away with emperor archetypes, or simply slotting in a copy or 2 into the traditionally more grindy decks as a surprise win condition. He’s got a thing for a certain girl in a mask, though, so be careful to protect your emperor husbando from that red-clan hussy.
Rating: 5/5
(Handsome) Dan Mui
Emperor Dragonhands has a chance to be the game-changing card of this cycle. With an insane pair of abilities that can completely shut down an opponent’s options, a Hantei that sticks can mean game over. However, for the time being I am skeptical about his viability, as his 6 fate cost with no stats to offer besides glory makes him a very risky investment. Unless you’ve got some saves on hand, you’re going to have to invest more than 6 fate to get him to stick, and that assumes that your opponent doesn’t have control of the Favor by the time he’s ready to come out. Expensive doesn’t necessarily mean unplayable, as we’ve seen with powerful cards like A Fate Worse than Death and Consumed by Five Fires. However, this card is going to require new decks designed specifically around Hantei that have enough control options to survive early aggression and take over the game. From my perspective, this deck does not exist yet, but if I’m proven wrong, it will be a very exciting new archetype that could totally warp the meta.
Rating: 4/5
Aneil (Mind’s Desire) Seetharam
What a doozy of a build around this character is, two insane abilities, a built in way to help himself stay in play, immune to cloud and that’s one hell of a package. Obviously the inability to play him if you don’t have the favor is a big downside but if you build around him he will reward your faith by smiting your enemies with his dragon hands. I look forward to seeing people try to break him.
Rating: 4/5
Nicolas (Chuterêve) Simonpietri
The Emperor Himself. The Son of Heaven is an interesting case and make us theorycraft a bit about his playability. In the fact, some conflicts card that at first glance were dismissed as unplayable by a majority of players turned out to be powerhouse (A Fate Worse Than Death and now Consumed by Five Fires). The Emperor clearly bring that to the next level of control. The question with have at hand is : How much should we be ready to pay for a control tool?
If we play this card, we are going to want to invest at the very least 3 fate on him, which means a 9 fate investment for 4 turn worth of effect. During these 4 turn, you will each turn most likely because of the card auto-win favor, bow a character (or sadly just make burn a finger of jade) and cancel an event. I think it is overall a “fair” price to pay for it.
The issue is that unlike AFWTD who is very strong because of a full direct impact and Fives Fires who gets full impact the turn after being played, you are not likely to get return on investment on the Emperor the first turn you play it and not even the second. How hard will you be hit during these first two turns because of your 9+ fate investment?
It honestly depends. The ideal way to play the card I think would be to effectively invest really few fate in first turn and make it out of it in a very good shape (which is quite possible in this game) and then play the Emperor T2 with 4 fate. It’s something I see being possible and even likely lock the game but really situation dependent.
Rating: 4/5
Miya Library
Overall Rating – 1/5
Joe (From Cincinnati) Habes
This was so close to being almost worth playing. If it allowed you to replace it with an imperial CARD, then it could function as a potential Karada District fish. But even then…it’s still just 4 cards, so how likely is it that 1 limit 1 per deck card is within 4 cards of another limit 1 card in your deck? Probably pretty slim…
As printed though I doubt it sees any play. Maybe Shey will make an imperial deck that loves this card someday.
Rating: 1/5
Travis (Fights Dragons) McDaniel
Only finds imperial characters and then puts itself back in your deck which clogs your draw. Just use Satoshi to find the imperial card you are looking for instead, or better yet, just make sure you draw 4 dynasty cards a turn and you basically get this effect without spending a card slot on this dumb holding.
Rating: 1/5
(Handsome) Dan Mui
This card is just bizarre in that it seems completely useless. If used to tutor for a card in the dynasty phase, you give up an action and give your opponent a chance to get the passing fate. The Imperials you’re most likely to want to tutor for are holdings, but this card only searches for characters. I’m glad this is only a 1x card in the CotE box, since that means it takes up less space in my binder.
Rating: 1/5
Aneil (Mind’s Desire) Seetharam
This card joins the other unplayable 1x holdings
Rating: 1/5
Nicolas (Chuterêve) Simonpietri
This card is very similar to the effect LPB gave me in the Core Set. Everytime you read it you are just struck by something new, left confused as why a card of such a ridiculous power level was printed. Miya Library allow you to (almost) tutor an imperial card from you dynasty deck and unlike Miya Satoshi, you do not need to play a pricey 4 fate body for it. There is so much good Imperial cards out there that I am worried that this glorious 1x holding might push the Imperial deck with Ishikawa as tiers 1.
Rating: 1/5
Proving Ground
Overall Rating – 3.6/5
Joe (From Cincinnati) Habes
Sure. Seems okay. Win a duel, draw a card. Kinda like a potentially repeatable Imperial Storehouse. It’ll see play in duel themed decks.
Rating: 3/5
Travis (Fights Dragons) McDaniel
Dueling decks that are just around the corner will run this card, and in them this card will be insane as it’s effectively a double Forgotten Library once you get rolling. I can’t see how this holding isn’t insane tbh
Rating: 5/5
(Handsome) Dan Mui
This is a pretty reasonable replacement for Imperial Storehouse in future dueling-based decks, allowing you to draw two cards instead of one, and without requiring the sacrifice. It is conditioned on winning a duel, so it’s not readily abusable. I’d expect to see this run in future Crane decks once more duel cards are released.
Rating: 3/5
Aneil (Mind’s Desire) Seetharam
Another build around, while this one isn’t as insane as the emperor it is very strong especially in multiples. With more dueling support I expect this card to be a value generating machine.
Rating: 4/5
Nicolas (Chuterêve) Simonpietri
Imperial Storehouse alternative for full duel decks who are unlikely to be super competitive for now. We might have to wait for the Crane clan pack release to see this being played. Still, if a focused duel deck really become a thing, this is really worth considering.
Rating: 3/5
Kujira’s Hireling
Overall Rating – 1/5
Joe (From Cincinnati) Habes
What a waste of a champion card design. Good Lord. Who was sitting at home thinking we needed more resource sink Ronins?
Rating: 1/5
Travis (Fights Dragons) McDaniel
It’s a neutral 1 cost 1/1 conflict character which a year ago would have some merit. Nowadays, every clan has better 1 cost conflict character options, except maybe Scorpion. Spending fate on his ability is a losing proposition compared to spending fate on basically anything else, and then couple that your opponent can just undo it if you somehow were to make it worthwhile. Card sucks.
Rating: 1/5
(Handsome) Dan Mui
To say that this card is underwhelming is being generous. Paying a fate for a temporary bonus of +1/+1 is mediocre value, but having to do it to a 1 fate conflict character feels even worse. Even worse is that your opponent can pay their own fate to counteract this effect–or, y’know, just Assassinate the character after you’ve invested a ton of fate into it. Don’t play this card.
Rating: 1/5
Aneil (Mind’s Desire) Seetharam
This card is so bad that it hurts, the fact that this is the first champion card in this game and I look at thrones and see stuff like breaking ties or flea bottom and it makes me sad.
Rating: 1/5
Nicolas (Chuterêve) Simonpietri
This might have been played in core set, when some clans desperately needed conflict characters. Sadly, we are not in core set anymore.
Rating: 1/5
Unveiled Destiny
Overall Rating – 1.2/5
Joe (From Cincinnati) Habes
This would be better than unplayably horrific in Keeper decks! (He said as he read that it’s seeker role only). 2 fate attachments are generally bad. 2 fate attachments that give average stats are generally worse. 2 fate attachments that give average stats and a relatively inconsequential effect outside of just happening to have the role of a ring effect you’d really like to gain at that particular time are generally worse than that.
Rating: 1/5
Travis (Fights Dragons) McDaniel
I gave this a 2 because maybe one day Phoenix can make use of this in a meaningful fashion as a singleton, but this card sucks right now and don’t let your jank-oriented mind tell you otherwise.
Rating: 2/5
(Handsome) Dan Mui
While the effect on this attachment can be useful in very narrow situations, it most certainly is not worth 2 fate while only giving a +1/+1 to stats. There are better ways to spend your fate–and the cards in your conflict deck.
Rating: 1/5
Aneil (Mind’s Desire) Seetharam
2 cost attachment, it better be insane to see play, it sucks nevermind.
Rating: 1/5
Nicolas (Chuterêve) Simonpietri
2 fate attachment need a very strong effect to be even considered. That is more a janky one.
Rating: 1/5
Defend Your Honor
Overall Rating – 4/5
Joe (From Cincinnati) Habes
You know, from the time that Censure came out, I’ve repeatedly said “I hate that there’s so many event cancels in this game….But if we have to have them everywhere, can we at least get one that military clans can utilize?”
Well, my request was finally answered. This is particularly good in Crab because, at worst, it adds an honor cost to your opponent’s event (unless you decide to play this when your highest military in the conflict is lower than your opponent’s highest military, in which case you may be willing to hand over some honor to potentially cancel the event?). And, like I said in a few other reviews, duels that have “zero downside” are amazing. If you win, you cancel an event. If you lose…nothing happens. You just move on with your life.
It does have weaknesses, of course. It can’t cancel events played outside of conflicts and it can’t be played if you or your opponent does not have a character in the conflict. But just the option to have cancels in Crab, Lion and Unicorn for once is a welcome addition. As a Crab player, the things I’m most interested in cancelling are effects that would bow my towers and there aren’t that many effects that can do that and also not require your opponent to be participating in the conflict. And the main offender of that basis was recently restricted.
Rating: 4/5
Travis (Fights Dragons) McDaniel
This acts as a Censure for clans that are military focused. While it doesn’t require the favor to use it does still have some notable drawbacks, namely that it can only be used during a conflict and if your opponent has a character to duel. Still, if you consistently have the bigger military guy, then this card is rock solid for a keeper deck.
Rating: 4/5
(Handsome) Dan Mui
This is a pretty reasonable counterspell effect for the clans who can run it reliably, like Lion, Unicorn, and Crab. It’s on in some situations where Censure would not be, although since the card requires a duel, it can only be used during a conflict and while your opponent has a participating non-dash mil character. Look to see this card seeing play in the near future.
Rating: 3.8/5
Aneil (Mind’s Desire) Seetharam
This card seems really strong on its surface, but when you go a little deeper you realize it has a lot of complications on always hitting what you want it to when you want it to. As a duel, you need to have:
1) A character you know can win a military duel
2) They need to have a legal duel participant, so they need someone participating without a – in military
3) They need to have all of their participants weaker than you in the conflict since they choose
4) It doesn’t hit events played outside of a conflict
On the plus side if you lose the duel the negative effects aren’t as bad as something like Policy Debate. The best use of this card will be to cancel opponents cancels in my opinion, but I could be wrong.
Rating: 3/5
Nicolas (Chuterêve) Simonpietri
This “counterspell” is scary. Not because it will be played in every clan (I think Censure might still be the superior choice in a lot of decks because you can’t use Defend your Honor if unopposed) but because how well it works with Crane/Unicorn, a already very oppressive and proeminent deck. It’s quite easy to trigger with a tower and this is just the assurance that almost every Mountain will not fall or Fight on will resolve against other “counterspell” decks.
Rating: 4/5
Stay Your Hand
Overall Rating – 2.2/5
Joe (From Cincinnati) Habes
A good emergency meta response card in case duels get absolutely absurd. Until then, it’ll be nestled safely within the binder.
Rating: 2/5
Travis (Fights Dragons) McDaniel
It’s a sideboard card in a best of one game. Honestly, unless duels are 50% of the meta I have a hard time seeing this making slots, ever.
Rating: 2/5
(Handsome) Dan Mui
There’s not much to say here as this is an efficient duel cancel, but it’s hard to tell at this point in time how good duels are going to be. If dueling ever reaches critical mass (maybe after Crane pack?) then it might be worth putting one or two into your deck, but this card will almost certainly remain a niche tech card. It’s good to see that the answers to possible future problems being printed prematurely, though.
Rating: 3/5
Aneil (Mind’s Desire) Seetharam
If the meta ends up with 5+ decks that have a ton of duels, like 20+, this card could be good there, because unless you cancel a duel card you’re trading down in resources. As it stands this is unplayable.
Rating: 2/5
Nicolas (Chuterêve) Simonpietri
Hard counter. Will be only played if a Duel deck become tiers 0 or several decks including very dominant duels are tiers 1.
Rating: 2/5
Warm Welcome
Overall Rating – 3.2/5
Joe (From Cincinnati) Habes
Discard pile recursion is outstanding. Ask Rebuild, Mitsu and Kyuden Isawa. The one problem with this card is that pesky honor dial restriction. If you can work with that, you can get a ton of mileage out of this card. The idea of being able to recur my Watch Commanders after they’re Let Go makes me salivate, even if it may end up being a pipe dream in the long run.
Rating: 3/5
Travis (Fights Dragons) McDaniel
This card turns itself into any card in your discard pile for a 1 fate premium cost on top of whatever the cost of the card you want to recur is. This is actually a pretty fair cost when coupled with the bid dial requirement, but I think this has game enough to be tested in certain decks.
Rating: 3/5
(Handsome) Dan Mui
The modern meta is defined by only having 3 copies of a card maximum in your deck, so cards that can push that limit should be explored. Warm Welcome is an action, so it can’t be used on counterspells or other Reaction type cards, but having a 1 fate 4th or 5th Let Go seems to be just scratching the surface of what this card is capable of. However, it does have the issue of requiring a lower honor bid than your opponent, which heavily dampens its viability as a card. It’s also a fairly dead card early game, so expect to see maybe one or two at the absolute best, if this card does end up seeing play.
Rating: 3/5
Aneil (Mind’s Desire) Seetharam
The effect is very powerful as evidenced by Kyuden Isawa and Togashi Mitsu, and being able to put a powerful event back in your deck is nothing to sneeze at either. The good omen clause of having to have a lower bid dial is what makes this card not a slam dunk especially with the number of duels being introduced into the environment.
Rating: 3/5
Nicolas (Chuterêve) Simonpietri
The effect is extremely strong, especially after early game. All deck would include this a 3x if it wasn’t for the requirement. Good Omen had the “composure” requirement too in exchange to be an almost free reprieve and it ended up not being played because of how unreliable/hard fulfilling the condition was.
Children of the Empire give us more direct tools and duel to turn the requirement on but I still doubt that it is enough to make it work reliably enough. That being said, if only one deck can do it easily, Warm Welcome would then being played in that deck without any question. I am hopeful that will happen.
Rating: 4/5
Prayers to Ebisu
Overall Rating – 1.8/5
Joe (From Cincinnati) Habes
Another good emergency meta response card if honor decks or dishonor decks just start to take over. Until then, I’m not convinced that an overpriced event will be worth playing to mitigate those win conditions.
Rating: 2/5
Travis (Fights Dragons) McDaniel
Yet another sideboard card in a best of 1 game. The meta would need to have a massive presence of dishonor/honor decks for me to consider paying 3 fate for this effect and including a card that is very dead outside of those matchups.
Rating: 2/5
(Handsome) Dan Mui
This card basically asks you to pay three fate for a second chance at life should you be at risk of being dishonored or if your opponent is close to honoring out. The 1 card draw that the card gives you is little consolation for the steep cost you pay. The honor gain may help you escape the pits of heavy dishonor decks like Crab and Scorpion, but this is nothing more than a very expensive tech card for only a few select matchups.
Rating: 2/5
Aneil (Mind’s Desire) Seetharam
This card is a safety valve against honor running more than it is a reprieve against dishonor. There are cheaper and more efficient tools against dishonor. It does cantrip which makes it not completely unplayable, but this is a sideboard card in a game without sideboards.
Rating: 1/5
Nicolas (Chuterêve) Simonpietri
Anti honor and dishonor tech. Cycle itself too. I can see this being played as a 1x if the meta ever become really centered around dishonor victory or cough honor victory. Obviously, it’s not the case for now.
Rating: 2/5